Archive for the ‘J-RPG’ Category

Ryu’s Musings – Dark Rose Valkyrie (PS4)

Posted on June 16th, 2017 by Ryu Sheng |

DRVA1_PackArt_PR_2DLanguage: Audio: English & Japanese; Subs: English
Developer: Compile Heart
Publisher: Idea Factory
Format: PS4
Type: JRPG
Demo Box: PS4 Pro
Synopsis: 1929 was the year of the Chimera Virus outbreak. Defend the world from Chimeras as Asahi, the new leader of Japan’s covert military agency (ACID) in Dark Rose Valkyrie. Featuring the talents of Tales of scenario writer Takumi Miyajima and and Tales of character designer Kosuke Fujishima, this action RPG for the PlayStation4 system features real-time combat as well as an overdrive mode to gain the edge in battle. As the story develops, you must seek out the traitor through a visual novel interview system in your unit before it’s too late.

Take the fight into Overdrive! Characters can transform into their stronger split personalities mid-battle, but be strategic – too many transformations will lead to Fatigue. Customise Combos! Customise attacks for each character, and do more damage with Riot Combos. A Traitor Amongst You Depending on your choices, one team member will betray you. Find the traitor in visual-novel style interrogation sequences, and change the game’s ending.

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Ryu’s Bites: Persona 5 (PS4)

Posted on April 17th, 2017 by Ryu Sheng |

Persona_5_cover_artLanguage: Audio: Japanese & English; Subs: English
Developer: Atlus
Publisher: Atlus (NA) Deep Silver (EU)
Format: PS4
Type: JRPG, Social Simulation
Demo Box: PS4 (OLD)
Synopsis: Persona 5 is a game about the internal and external conflicts of a group of troubled high school students – the protagonist and a collection of compatriots he meets in the game’s story – who live dual lives as Phantom Thieves. They have the typically ordinary day-to-day of a Tokyo high schooler – attending class, after school activities and part-time jobs. But they also undertake fantastical adventures by using otherworldly powers to enter the hearts of people. Their power comes from the Persona, the Jungian concept of the “self”.
The game’s heroes realize that society forces people to wear masks to protect their inner vulnerabilities, and by literally ripping off their protective masks and confronting their inner selves do the heroes awaken their inner power, and use it to strive to help those in need.
Ultimately, the group of Phantom Thieves seeks to change their day-to-day world to match their perception and see through the masks modern-day society wears.

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Ryu’s Musings – Stranger of Sword City (PS Vita)

Posted on April 11th, 2016 by Ryu Sheng |

160108_boxartLanguage: Audio: Japanese / Subs: English
Developer: Experience Inc
Publisher: NIS America
Format: PS Vita/XBox One
Type: JRPG, Dungeon Crawler
Demo Box: PS Vita
Synopsis:

Your flight crashes after passing through a mysterious portal. As the sole survivor, you awaken to an unfamiliar land lit by stars you’ve never seen. This land is Escario, the city of swords. Quickly marked as the Chosen One, the Stranger of Sword City, you must defend this place, and choose your allegiances carefully as you scour this land for a way home.

This title is, at its core, a game about death and fighting against vanishing forever. You will discover new meaning in the choices you make to survive against all odds. You will define yourself by the lives of those you leave behind, by the people you align yourself with, and the experiences you have on each new venture into the dark labyrinths that threaten to trap you

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Game Review – Mind=0 (PC)

Posted on March 27th, 2016 by Ryu Sheng |

mind-zero-recensione-boxartLanguage: English
Developer: Acquire, Zerodiv
Publisher: Aksys Games
Format: PC
Type: JRPG, Dungeon Crawler
Demo Box: Gaming PC, AIO PC & Laptop
Synopsis:

Mind Zero is an action-packed dungeon-crawler RPG. Play as Kei, a high school student whose life turns upside down when he forms a contract with a “MIND,” a weapon/being with deadly powers. With the government and other forces trailing him and his friends, Kei will need to discover the secret behind “MIND.” Will these newfound powers help him or ultimately be his doom?

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box-art-300x239Language: English
Developer: Epics
Publisher: Marvelous (EU) / Marvelous USA (US)
Format: 3DS
Type: JRPG/Farming Sim

Synopsis:

A new game based on the Japanese PopoloCrois Story comic book series, and a new entry in the wildly successful Bokujo Monogatari farming and life simulation series, now known as STORY OF SEASONS in the West. It features classically-styled turn-based combat and towns full of lively and interesting NPCs who contribute to a heartwarming narrative that veterans or newcomers to either franchise can enjoy. Ample farming and life simulation elements such as crop-raising, bug-catching, rock quarrying, item synthesis and more round out the experience.

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Ryu’s Musings – Xenoblade Chronicles X

Posted on January 20th, 2016 by Ryu Sheng |

xbxLanguage: English
Developer: Monolith Soft
Publisher: Nintendo
Format: Wii U
Type: JRPG

Synopsis:

Fight for survival while exploring the vast expanses of an unknown planet where anything you see is reachable in your weaponized mech, called a Skell. Customize a lethal skill set of combat and defensive skills, called Arts, to strengthen your strategies and defeat enemies efficiently. Attack your enemies from multiple directions using melee weapons, guns, and your greatest asset—your tactical mind.

The next massive sci-fi role-playing game from Monolith Soft, the creators of Baten Kaitos and Xenoblade Chronicles, comes exclusively to Wii U. A terrible intergalactic war leaves just a handful of Earth survivors trying to live in a beautiful yet hostile environment. Players engage in battles against powerful creatures of all forms and sizes using the deep battle system that builds on the triumphs of Xenoblade Chronicles for Wii.

Features:

  • Riding and controlling a weaponised mech, players can explore every inch of the massive open world displayed in gorgeous high-definition graphics. The world is filled with strange and imaginative creatures, from small bugs to giant dinosaurs.
  • As characters improve in different classes, they will learn new combat and defensive skills, or Arts. Players can customise the Arts palette as their characters learn new Arts. All Arts have a ‘recast’ time – once cast, the player must wait out a ‘cooldown’ period before that Art can be used again.
  • Players can customise everything about the main character’s appearance, including gender, shapes, height, skin colour, voice, and tattoos.

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