Posts Tagged ‘Nintendo’

1 Day to the Switch….

Posted on March 2nd, 2017 by Ryu Sheng |

So the Nintendo Switch launches here tomorrow, and I’ve just cancelled my pre-order. My concerns over the viability of the console have made me wary enough to step back from the console for a while.

This post is laying out my reasons as to why I cancelled my order, and may be something here you haven’t considered as well.

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Ryu’s Musings – Stella Glow (3DS)

Posted on March 23rd, 2016 by Ryu Sheng |

SG_EUR_packshotLanguage: English
Developer: Imagepoch
Publisher:  NIS America (EU) / Atlus (US)
Format: 3DS
Type: SRPG
Synopsis:

As most reluctant heroes do, Stella Glow-protagonist Alto starts as a country boy in a small town. One day, he hears a song coming from the forest (which is odd, since song has been absent on the planet for thousands of years), where he discovers the lone Hilda. But after the chance encounter, Hilda reveals she’s the Witch of Destruction, hellbent on destroying the world with her Harbingers. As Hilda is about to destroy Alto’s hometown, he and Lisette are rescued by the Royal Knights and whisked back safely to the kingdom. Alto joins the 9th Regiment for the sole purpose of gathering the other Witches to stop Hilda.

SRPG’s are a hard sell with me, for no other reason than I suck at them, as such I tend not to play them. To date only one game has ever gotten past this, and actually became one of my most played games: Fire Emblem Awakening. Now however there’s a second that’s gotten past my inability to play the game well, thus getting frustrated, and reach a level where I’ll actually be playing this a lot more. Read the rest…

box-art-300x239Language: English
Developer: Epics
Publisher: Marvelous (EU) / Marvelous USA (US)
Format: 3DS
Type: JRPG/Farming Sim

Synopsis:

A new game based on the Japanese PopoloCrois Story comic book series, and a new entry in the wildly successful Bokujo Monogatari farming and life simulation series, now known as STORY OF SEASONS in the West. It features classically-styled turn-based combat and towns full of lively and interesting NPCs who contribute to a heartwarming narrative that veterans or newcomers to either franchise can enjoy. Ample farming and life simulation elements such as crop-raising, bug-catching, rock quarrying, item synthesis and more round out the experience.

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Ryu’s Musings – Xenoblade Chronicles X

Posted on January 20th, 2016 by Ryu Sheng |

xbxLanguage: English
Developer: Monolith Soft
Publisher: Nintendo
Format: Wii U
Type: JRPG

Synopsis:

Fight for survival while exploring the vast expanses of an unknown planet where anything you see is reachable in your weaponized mech, called a Skell. Customize a lethal skill set of combat and defensive skills, called Arts, to strengthen your strategies and defeat enemies efficiently. Attack your enemies from multiple directions using melee weapons, guns, and your greatest asset—your tactical mind.

The next massive sci-fi role-playing game from Monolith Soft, the creators of Baten Kaitos and Xenoblade Chronicles, comes exclusively to Wii U. A terrible intergalactic war leaves just a handful of Earth survivors trying to live in a beautiful yet hostile environment. Players engage in battles against powerful creatures of all forms and sizes using the deep battle system that builds on the triumphs of Xenoblade Chronicles for Wii.

Features:

  • Riding and controlling a weaponised mech, players can explore every inch of the massive open world displayed in gorgeous high-definition graphics. The world is filled with strange and imaginative creatures, from small bugs to giant dinosaurs.
  • As characters improve in different classes, they will learn new combat and defensive skills, or Arts. Players can customise the Arts palette as their characters learn new Arts. All Arts have a ‘recast’ time – once cast, the player must wait out a ‘cooldown’ period before that Art can be used again.
  • Players can customise everything about the main character’s appearance, including gender, shapes, height, skin colour, voice, and tattoos.

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